7 Wonders: Leaders adds 42 new cards to the base game of 7 Wonders, comprising four new guilds, one new wonder card, and 36 (+1 blank) white "Leader" cards. At the start of the game, each player takes a hand of four leaders and may play one at the start of each of the three Ages. Unlike the standard cards, leaders cost money (not resources). The expansion comes with a new Wonder - the ancient city of Rome - and contains 6-gold tokens made of cardboard for more efficient money-management.
|7 Wonders 1st edition Cities expansion
7 Wonders: Cities, the second expansion for 7 Wonders, includes optional team rules, a new type of card (black, representing the remains of cities), and new cards of old types (two new wonders: Petras and Byzantium, 3 new guild and 6 new leader cards). This expansion is more aggressive, with greatly increased interaction between players, who are still trying to score more points than anyone else.
With the team rules, you can play with up to eight players, with the players divided into teams who sit next to one another so that they can kibitz and choose the cards of most use to them.
The new black cards have a variety of effects, with nine cards being available in each age. Effects include:
The 6 new leader cards can only be played with 7 Wonders: Leaders.
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