The prosperous Kingdom of Greengully, ruled for centuries by the Forever King, has issued a decree to its citizens to colonize the vast lands beyond its borders. In an effort to start a new village, the Forever King has selected 6 citizens for the task, each of whom has a unique set of skills they use to build their charter.
In Charterstone, a competitive legacy game scaled for 1-6 players, you construct buildings and inhabit a shared village. Building stickers are removed from cards and permanently added to your charter on the board, becoming action spaces for any player to use (kind of like Lords of Waterdeep, Caylus and Ora et Labora). Thus, a few available buildings soon grow into a bustling village with dozens of actions.
Charterstone features the following:
streamlined starting rulebook: learn as you play and add rules as you unlock content
engine-building elements within each game and over the course of the campaign
a branching storyline where short-term decisions have a long-term impact
a secret component found in only one other board game
75+ crates to unlock: 350+ unique cards, 237 wooden tokens, and 36 metal coins
Your journey through Charterstone's many secrets will last 12 games, but it doesn't end there. Your completed village will be a one-of-a-kind, variable worker-placement game.
|Charterstone Realistic Resource Pack
Realistic resource pack for Charterstone
This pack contains
12 realistic wood
12 realistic iron
12 realistic coal
12 realistic ore
12 realistic grain
12 realistic pumpkins
|Charterstone Recharge Pack
This recharge pack contains the components for a second campaign of Charterstone. It is completely optional, as Charterstone is designed to be infinitely replayable after the first 12-game legacy campaign.
The back side of the game board (included in the core game) is used for the second campaign. It contains all components that were permanently changed in the first campaign while allowing players to use unchanged components like wooden resources, meeples, and metal coins.
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