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£44.00Field Commander - Alexander the Great

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Solitaire Game! - Alexander is the second game in DVG's Field Commander series of solitaire strategy games. 

The perfect follow-up game if you liked Field Commander Rommel! 

You take on the role of Alexander the Great in his world-conquering quest to extend the Macedonian empire and achieve personal glory. 

When we started designing the game, our goal was to represent the battles of Alexander the Great, but the more we learned about him, the more we realized our opportunity to explore not only his battlefield exploits, but also the other aspects of his life. True, Alexander the Great was highly skilled in warfare, but he was also a skilled negotiator and at his core was the constant drive to connect with the gods. It was rumored that his father was Zeus, and he spent much of his life seeking the favor and advice of the Greek gods. 

When playing the game, you are placed in Alexander’s footsteps when he comes of age in 338bc, just before the battle of Chaeronea. From that point on, you get to decide where to travel, when to battle, when to negotiate, and when to seek out divine prophesies to guide your actions. 

You are supplied with soldiers and advisors to help you navigate the dangers of the battlefield and the negotiating table. These include Infantry, Archers, Phalanxes, Cavalry, Advisors, Scholars, Courtisans, and Spies. You will craftily combine these resources with your own plans to achieve victory, and glorification. And if you do well, you will be remembered as one of the greatest leaders ever to walk the earth. 

The life of Alexander is divided into several campaigns, each spanning several years. During each campaign, you are given goals, but how you achieve those goals is up to you. Do you enter into battle? Or negotiate? How strong are you? How strong are they? What can you gain? These are all decisions you get to make, and must make well, if you are to live up to the immortal standards set before you. 

The campaigns can either be played stand alone, or linked to play through his entire life. When played as one on-going life, the outcome of one campaign affects your starting situation in the next campaign. 

How you proceed is up to you – The Entire World is Yours for the Taking! 

Wan Chiu and Clara Cheang have created the outstanding artwork seen throughout the game. 

Scheduled Components: 
176 Full color counters (5/8”)
4 Full color Campaign Mounted Map Boards (11” x 17”)
Rulebook (Full Color)
Player Log Sheet (Full Color)
1 6-sided die 

Scheduled Campaigns: 
338bc to 334bc – Highlight: Chaeronea and Granicus
333bc to 332bc – Highlight: Issus
332bc – Highlight: Siege of Tyre
331bc to 323bc – Highlights: Gaugamela and Hydaspes

Fleet Commander Nimitz
Fleet Commander Nimitz

Fleet Commander Nimitz is the fourth game in DVG/'s  Commander series of solitaire games. For the first time, we take the Commander series to the high seas! 

At the start of the war, Nimitz faces a Pacific Ocean on the brink of disaster. The Imperial Japanese Navy has just delivered a devastating attack against the US fleet at Pearl Harbor, and little stands in the way of total defeat for the US in the battle for the Pacific. In the months to come, the situation will spiral from bad to worse. Nimitz will see the Japanese score one victory after another as they march across the Pacific, until only Midway and Hawaii stand between them and the West Coast of the US. 

The game spans the entire Pacific war from January 1942 until the end in September 1945. 

Success depends on the vital balance between strategic and tactical focus. You must move your forces across the maps to achieve your strategic goals, but you must also out-think your opponents on the battlefield. 

You can play each campaign as a stand-alone game, or as part of a linked series of games. 

The 4 Campaigns: 

1942
1943
1944
1945 

Each campaign has its own unique set of force counters that accurately detail the ships, air groups, and army units that participated in the war. 

The ship counters are a rectangular 0.625” by 1.25”. Air groups and land units use 0.625 by 0.625 counters. 

Each ship counter represents 1 named aircraft carrier, 2 named battleships, 2 named cruisers, or a destroyer or submarine group. Each air counter represents 1 named fighter or bomber group. Each land counter represents 1 named division. 

Component List:
1 Super-sized Full Color Mounted Map (25.5” x 22”) - 6 panels!
8 Full Color Counter sheets
1 Full Color Battle Map Board (11” x 17”)
1 Full Color Player Log Sheet
1 Rulebook
1 10-sided die 

Replayability:
The flexible game system and linked Campaign system add infinite replayability to the game. 

Target Audience: 
This game is perfect for fans of WWII, naval combat, and solitaire games in general. The complexity level is ideal for both beginners and experienced gamers. 

£65.00

Customer Reviews

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Covid 19 update

Please note we are still up and running but due to unprecedented demand for this time of year it is taking us longer than usual to get parcels out. This combined with Royal Mail reporting delays in some areas due to staff being of sick / self isolating, means orders are taking longer than usual to arrive. thank you for your patience,

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