The fissures tearing open within the Emerald Empire have grown into chasms, mighty cracks that divide the seven Great Clans and tear their way of life apart. Every clan now faces its own temptations, and in the face of desperation, the foul practice of mahō blood magic grows more widespread. To what depths will your clan sink in the face of the coming storm? And to what heights will they rise as they push forward into the coming darkness?
Like other Dynasty Packs of the Temptations cycle, the 60 cards included within the Honor in Flames expansion for Legend of the Five Rings: The Card Game provide new dynasty deck and conflict deck options for each of the seven Great Clans, as well as three new provinces. The honor levels of each clan become more important than ever before, and the new dire keyword lets your characters unlock potent new abilities as they near the end of their time in the spotlight. With the expanding Temptations cycle, what dangers will you face—and what choices will you make?
Not a standalone product. Requires Legend of the Five Rings: The Card Game Core Set to play.
|A Crimson Offering Dynasty Pack for the Legend of the Five Rings Card Game
Dire circumstances have gripped the Emerald Empire, pushing every Great Clan to make desperate choices… and perhaps to call upon dark powers better left alone. Mahō blood magic offers powers for those willing to embrace it—powers that can bring you victory in the struggles for dominance between the clans. But what will you sacrifice to claim this power, and can it possibly be worth the price you pay?
As the Temptations cycle continues with A Crimson Offering, the third Dynasty Pack in the Temptations cycle for Legend of the Five Rings: The Card Game, every Great Clan is pushed to make more difficult choices with the cards that they receive. The new dire keyword rewards you for walking the line of impermanence, granting your characters powerful new abilities that activate when the character has no fate remaining on it. And like the clans of Rokugan, you’ll face the temptation to include powerful mahō cards in your deck, using blood magic to gain any advantage over your opponent.
This is not a standalone product. A copy of the Legend of the Five Rings: The Card Game Core Set is required to play.
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