Based entirely on the “Explored Galaxy” map seen in Kirk’s quarters itself, these maps allow you to settle the famous worlds of Federation Space using pieces from your Star Trek Catan base game.
Similar to their Catan Geographies maps, which take the Settlers of Catan experience towards real regions, the Federation Space map set expansion takes Star Trek Catan into a “real” region of space: “The Explored Galaxy” map known from Captain James T. Kirk’s quarters.
In other words: “These are the voyages of the Starship Enterprise.”
During the original mission, the Enterprise, Captain Kirk, and his intrepid crew visited many strange new worlds, and discovered many new life-forms and civilizations. Now you and your friends can Boldly Go and explore this galaxy too! Follow in Kirk’s “footsteps” with this 2 map expansion set.
|Star Trek Catan
Star Trek: Catan takes two well-known media properties and merges them into, well, into something that is 95% The Settlers of Catan glossed with Trek tropes and spiced with a Trek-themed version of a mini-expansion previously only available in German.
In Star Trek: Catan, players start the game with two small Outposts at the intersection of three planets, with each planet supplying resources based on the result of a dice roll. Players collect and trade these resources – dilithium, tritanium, food, oxygen and water – in order to build Starships that connect regions in the galaxy, establish more Outposts and Starbases (upgraded Outposts) at new intersection points in order to increase resource acquisition, and acquire Development Cards that provide Victory Points (VPs) or special abilities.
On a dice roll of 7, a Klingon ship swoops in to prevent resource production on one planet while taxing spacegoers who hold too many resources.
Star Trek: Catan differs from the basic Settlers in one aspect: a set of Support Cards formerly available only in German as Catan Scenarios: Helpers of Catan. Each Support Card features a special ability and one of Kirk, Spock, McCoy, Sulu, Scott, Uhura, Chekov, Chapel, Rand, or Sarek. Some special abilities make basic actions better, such as reducing the costs of Starbase upgrades or allowing the player to trade a resource of their choice at 2:1 for a turn, while others break rules, such as protecting the player from discarding on a 7 or producing a resource when the player rolls a number that wouldn't otherwise produce for them. Players get a specific Support Card during setup based on turn order, with later players getting generally more useful abilities to compensate for early player advantage. When a player uses a Support Card ability for the first time, they may trade it in for a Support Card of their choice or keep it for a second use, but they may only trade immediately after use.
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