£8.75The Crime and Punishment Game Booster for Firefly: The Game

Getting the job done just got more interesting. The Crime & Punishment Game Booster for Firefly: The Game adds a whole heap of new troubles to the 'Verse.

The Game Booster adds 40 new cards to the Misbehave Deck, presenting more hassles, hardships and the rare opportunity to those crews that might indulge in a bit of criminal behavior now and then. With new misbehave cards, your captains are gonna need new aces up their sleeves to get by; be it a piece of gear, the right crew, or the right relationship, just make sure you're prepared.

Of course, when there's trouble in the 'Verse, you can be sure the Alliance won't be far behind, new Alliance Priority Alerts put the screws to all thems that are just trying to make an honest (or dishonest) credit. Alliance Alerts affect the entire game, placing embargoes on a particular Supply Planet, forcing Contacts to lay low for a spell or stepping up Alliance Patrols. When the Alliance comes down, they don't care who they wind up squashin'. Firefly: The Game - Crime & Punishment

Two new Story Cards cater to captains who are willing to do anything to get by, some times, if you/re a bit lucky, you'll find that crime does pay. Two new Set Up Cards also change how any game is played, one will make sure you and yours keeps flyin' while the other one will insure that Alliance is always on High Alert. There's always new tales to tell in the 'Verse.

Customer Reviews

Share on Facebook Share on Twitter Share on Google+ Share on Linked In Share on Pinterest Email to a friend More options
Share
Share on Facebook

Facebook

Share on Twitter

Twitter

Share on Google+

Google+

Share on Pinterest

Pinterest

Email to a friend

Email

Share on Linked In

Linked In

Share on Instagram

Instagram

Share on Tumblr

Tumblr

Share on Wordpress

Wordpress

Share on your blog

Re-blog

Close
Online - Start Chat?

Your name *

 

Cancel